The long dark cheats 2018
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Like, if a game like Celeste wants accessibility to be a focus of their design, why hide those features behind a code? On the flip side, if Cuphead wants to be hard, why let the game be easier if you know a code? This one I’m a bit less sure of, but a more auteur perspective from indie game designers.
The long dark cheats 2018 movie#
Flash forward, and the latest Star Wars games just adds on new content from the latest movie a week before the film releases. The original Star Wars Rogue Squadron had an unlockable ship from the prequels, before the prequels came out and they kept it a secret until The Phantom Menace was released. One of the earliest add-one’d in a game I could think of was one done with a cheat code. In a day and age where they aren’t needed for development purposes, putting them in for fun only to disable them for a majority of the game seems pointless.
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Obviously cheat codes would have to be disabled during online play or for anything with an online component. More sophisticated tools means you can easily select levels or turn on infinite anything from the editor, eliminating the necessity of codes. Need to see if level 4 needs its graphics tightened, here’s the level select code. Need to try out something, enable infinite lives. A lot of cheat codes I think are simply debugging and play testing tools. Now, some AAA games have a ton of programmers and they’re all kinda expected to do their job and keep everything on target.
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I always got the feeling that a lot of the funniest mods came when there was like 3 programmers and they did just cause they could. This is a really interesting question and I think the evolving culture around game making is the real reason.